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Factions vie for control of the nation, all with the goal of establishing their own hegemony over the remnants of the country. You control your own faction, which you name and select the flag for. Then it's a matter of conquering the rest of the map.

Relations[edit | edit source]

You begin the campaign as one of several factions, without any towns under your control. The other factions will start off as neutral, except the bandits and Uman Brotherhood. Each faction has its own strengths and weaknesses, visible in the faction information panel. These are useful guidelines for tailoring your squads roster and deployment when you move against them.

Faction relations change according to your activities. Attacking a faction gives you a major penalty to relationships, and eventually causes them to become openly hostile. Hostile factions will not allow you to enter their towns to trade and will demand payment for passage. Their overland units will also intercept you from time to time and demand a ransom in order to let you pass.

Factions[edit | edit source]

Name Flag Starting Towns Starting Relations Companions Strengths Weaknesses
Alpha Forces Alpha Forces Flag.png
  • All factions (hostile)
Strenghts Weaknesses
Atov Federation Atov Federation Flag.png
  • Antopil
  • Lipno
  • Litvin
  • Lubni
  • Zhashkiv
  • Zorya
  • Alpha Forcces (Hostile)
  • Chenivkan Front (Hostile)
  • Free Cossacks Army (Hostile)
  • Pozna Battalion (Hostile)
  • Dimitro
  • Kostyantin
  • Oleg
  • Vitaly
Has heavily armoured infantry and strong firepower. Lack of artillery support and close combat units.
Chenivkan Front Chernivkan Front Flag.png
  • Aber
  • Zalaniv
  • Zinkov
  • Alpha Forces (Hostile)
  • Atov Federation (Hostile)
  • Uman Brotherhood (Hostile)
  • Olga
Strenghts Weaknesses
Free Cossacks Army Free Cossacks Army Flag.png
  • Brovari
  • Minov
  • Tumanivka
  • Alpha Forces (Hostile)
  • Atov Federation (Hostile)
  • Bohdan
  • Ostap
  • Stepan
Has good close combat units and grenadiers provide long-range support. Lack of long-range sharpshooters.
Pozna Battalion Pozna Battalion Flag.png
  • Beneva
  • Dubno
  • Odetsk
  • Pliskiv
  • Free Cossacks Army (Hostile)
  • Chernivkan Front Rebellion (Hostile)
  • Denis
  • Roman
  • Tatyana
  • Yuriy
Weapons with better range and accuracy. Lack support firepower and heavy infantry.
Uman Brotherhood Uman Brotherhood Flag.png
  • Babin
  • Berezno
  • Drobin
  • Smolyanka
  • Player Faction(Hostile)
  • Alpha Forces (Hostile)
  • Chenivkan Front (Hostile)
  • Pozna Battalion (Hostile)
  • Valkyrie Female Fighters (Hostile)
  • Finn
  • Haaken
Large in number and experienced combatants. Lack of advanced equipment.
Valkyrie Female Fighters Valkyrie Female Fighters Flag.png
  • Chernivka
  • Gorinka
  • Mirne
  • Alpha Forces (Hostile)
  • Uman Brotherhood (Hostile)
  • Victoria
  • Oksana
Strenghts Weaknesses
Player Faction Player Faction Flag.png
  • Alpha Forcess (Hostile)
  • Uman Brotherhood (Hostile)
Strenghts Weaknesses

Non-Faction Enemies[edit | edit source]

Name Flag Starting Relations Strengths Weaknesses
Bandits Bandit.png
  • All factions (hostile)
Bandits are typically small to medium in numbers. The two classes include Looters and Raiders. Looters have skill 25 with rifles at level 1, typically use Mk14s or SVTs for rifles, and have no or little body armour. Raiders have a skill of 45 with SMGs at level 1, are armed with SMGs (MP5 or UMP), and also have little to no armour. Lack training, equipment and experience.
Desert Marauders Desert Marauders Flag.png
  • All factions (hostile)
Desert Marauders are a slightly higher calibre adversary than Bandits. They consist of two classes - Desert Bandit and Desert Armed Bandit. They have a rifle skill of 78 at level one, and are equipped with AWR rifles and often carry grenades. They are lightly armoured.
Mountain Bandits Mountain Bandits Flag.png
  • All factions (hostile)
Mountain Bandits are a slightly higher calibre adversary than Bandits. They consist of three classes - Mountain Bandit, Female Bandit and Female Bandit Captain. They have a rifle skill of 78 at level one, and are equipped with AWR rifles and often carry grenades. They are lightly armoured.
Pirates Pirates Flag.png
  • All factions (hostile)
Strenghts Weaknesses
Rebels Rebels Flag.png
  • All factions (hostile)
Strenghts Weaknesses
Terrorists Terrorists Flag.png
  • All factions (hostile)
They are typically in medium sized group, and are a significantly stronger adversary. At level 1 they have a 47 skill with assault rifles and a 74 skill with machine guns. One in every 15 or so will carry a machine gun, the rest typically have AK12s, or other lower quality assault rifles. They have heavy body armour and carry granades. They have little head armour

Gallery[edit | edit source]

Faction flags